CODE KIDZZ Programme



👤 By 🕓 Posted: 23 / 10 / 2019 | 👁 Views: 1,834


Code Kidzz Programme – “Sparking Innovations”

 

Why Code Kidzz Programme

This programme aims at provoking the kid’s creative mind to innovate. The children will experience how the science and technology can be applied in solving everyday life challenges. We will be exposing the learners to computational thinking and focusing on the real world applications of problem solving. By introducing the kids to science and technology at the early stages of their development, they will naturally grow into the field of mathematics, computer science, natural science and technology disciplines.

What’s Code Kidzz Programme About

Our programme mainly focuses on computing and programming principles, children will also learn the underlying mathematics and science principles.

To effectively impact the knowledge, physical computing methodologies will be applied where kid will write computer codes to control real physical objects like an alarm, bell, light, etc. Graphical programming tools (block) will be used to interest the children in the coding.

Children at the advanced level will be able to build IoT projects and applications in various disciplines such as engineering, agriculture, medical, security, business and entrepreneurship.

This programme creates an environment for inspiration and mentorship where kids will be encouraged to think through real-world problems and to have hands-on experience and experiment with technologies.

Additional Benefits

AFRALTI offers unmatched learning and development environment for your child at a convenient location away from the city center with plenty of parking space and a huge playground. With our team of professionals in education, technology, and catering, we not only guarantee learning but also total safety for your child.

 

 

Programme Details

 

Ages 8-10 Curriculum

Programming, Animation, and Physical computing

Children in this category will be introduced to computing, they will learn how to use a computer to achieve the following goals:

  • Perform Computer-based calculations
  • Learn programming skills using Scratch/Alice/Python to solve a math (calculations) or a science problems (lighting)
  • Use Scratch to create interactive apps, games, and experiences.
  • Gaining an understanding of the science and engineering of computers, both on the hardware side (electrical engineering) and the software (algorithms).

 

Day/Time 8.30am-10.30am 10.30am-11.00am 11.00am-01.00pm 01.00pm – 2.00pm 2.00pm
Day 1 Computing Basics Break Computing Basics Lunch End
Day 2 Computing & Documents Break Computing & Documents Lunch End
Day 3 Computing & Maths Break Computing & Maths Lunch End
Day 4 Energy & electricity Break Energy & electricity Lunch End
Day 5 Coding with Scratch Break Coding with Scratch Lunch End
Day 6 Coding with Scratch Break Coding with Scratch Lunch End
Day 7 Coding with Scratch Break Coding with Scratch Lunch End
Day 8 Programming physical devices Break Programming physical devices Lunch End
Day 9 Programming physical devices Break Programming physical devices Lunch End
Day 10 Course Review Break Graduation/Awards Ceremony Lunch En

 

Ages 11, 12, and 13 Curriculum

Programming, animation, and physical computing

Children in this category will be introduced to computing, they will learn how to use a computer to achieve the following goals:

  • Type a document using word processing programme
  • Perform calculations
  • Learn programming skills using Scratch/Alice/Python to solve a math (calculations) or a science problems (lighting)
  • Use Scratch to create interactive apps, games, and experiences.

Gaining an understanding of the science and engineering of computers, both on the hardware side (electrical engineering) and the software (algorithms).

 

Day/Time 8.30am-10.30am 10.30am-11.00am 11.00am-01.00pm 01.00pm – 2.00pm 2.00pm
Day 1 Computing Basics Break Computing Basics Lunch End
Day 2 Computing & Internet Break Computing & Internet Lunch End
Day 3 Computing & Maths Break Computing & Maths Lunch End
Day 4 Energy & electricity Break Energy & electricity Lunch End
Day 5 Coding with Scratch Break Coding with Scratch Lunch End
Day 6 Coding with Scratch Break Coding with Scratch Lunch End
Day 7 Coding with Scratch Break Coding with Scratch Lunch End
Day 8 Programming physical devices Break Programming physical devices Lunch End
Day 9 Programming physical devices Break Programming physical devices Lunch End
Day 10 Course Review Break Graduation/Awards Ceremony Lunch End

 

Ages 14-17 (High School) Curriculum

Programming, animation, IoT, physical computing, Data analysis

Children of all ages will be introduced to computing, they will learn how to use a computer to achieve the following goals:

  • Understanding how to program a computer using Python, to solve a math or a science problems or to create interactive apps, games, and experiences.
  • Gaining a deep understanding of the science and engineering of computers, both on the hardware side (electrical engineering) and the software (algorithms).
  • Write a computer programme to provide a solution to a challenge in the society eg environment, poverty, diseases, communication, etc

 

Day/Time 8.30am-10.30am 10.30am-11.00am 11.00am-01.00pm 01.00pm – 2.00pm 2.00pm
Day 1 Computing Basics Break Computing Basics Lunch End
Day 2 Practical coding Break Practical coding Lunch End
Day 3 Practical coding Break Practical coding Lunch End
Day 4 Building circuits Break Building circuits Lunch End
Day 5 Physical Computing Break Physical Computing Lunch End
Day 6 Python Programming Break Python Programming Lunch End
Day 7 Python Programming Break Python Programming Lunch End
Day 8 Programming physical devices Break Programming physical devices Lunch End
Day 9 Programming physical devices Break Programming physical devices Lunch End
Day 10 Course Review Break Graduation/Awards Ceremony Lunch End

 

Registration Process

  1. Fill in the below registration form.
  2. Pay the full training fee of KSH 20,000 (Fee is inclusive of training, morning tea and Lunch) – AFRALTI_Course_Registration_and_Tuition_Fee_Payment_2018.pdf
  3. Email us the payment confirmation details e.g. bank payment slip/MPESA/etc at least one week before the course commencement date.
  4. Receive confirmation from the Institute regarding your payment and registration for the training.
  5. Bring your child for training on the course start date.

 

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